I made this image over 2 evenings.
I got most of the picture from a concept sketch by mike azevedo, he has these random word sketches.
Well, I decided to try and do a take on one of those called reaper or where the word was reaper.
You can see it right here :)
Thursday, January 24, 2013
Thursday, December 20, 2012
Showreel and applying for internship
So I am currently looking for internship and because of that I made an updated reel that you can see here
Jeff Hansen Showreel 2013. from Jeff Hansen on Vimeo.
I am a bit sad that a few things didn't get finished in time for it, but I can't keep waiting for it as I need that internship before my next semester starts in mid january.
I am very excited to see where I end up, there is a lot of cool places that I would love to work :).
Jeff Hansen Showreel 2013. from Jeff Hansen on Vimeo.
I am a bit sad that a few things didn't get finished in time for it, but I can't keep waiting for it as I need that internship before my next semester starts in mid january.
I am very excited to see where I end up, there is a lot of cool places that I would love to work :).
Monday, November 5, 2012
Undone Models
Hey guys!
So we started working on our graduation game for dadiu.
Our temporary title is Undone, as it is about a guy who has to redo some of his former choices so he can die in peace.
Cool enough concept, buuut the not really my kind of thing to be honest :).
We do have some really cool mechanics though, and I think that the game will be fun!
But I really just wanted to show off the 2 models I have done this week :)
First one is the main character, Eric :)
And the second one is his wife which will be yelling at him in the beginning, While eric is done and is being rigged, I still need to do retopology on the woman. and afterwards, I am gonna cut her up in parts and use some of those for level parts, (muhahaha).
So we started working on our graduation game for dadiu.
Our temporary title is Undone, as it is about a guy who has to redo some of his former choices so he can die in peace.
Cool enough concept, buuut the not really my kind of thing to be honest :).
We do have some really cool mechanics though, and I think that the game will be fun!
But I really just wanted to show off the 2 models I have done this week :)
First one is the main character, Eric :)
And the second one is his wife which will be yelling at him in the beginning, While eric is done and is being rigged, I still need to do retopology on the woman. and afterwards, I am gonna cut her up in parts and use some of those for level parts, (muhahaha).
Saturday, October 27, 2012
Interstellar Marines Needs your help!
Hey everyone!
I want to promote a game I really believe deserves a lot of attention, especially now!
Interstellar Marines By zeropoint software Is a immersive sci-fi FPS game and it has been in development for a long time, though they have been through some financial problems lately they have made a very ambitious goal to gather 600.000$ get back their core team, and finally be able to ship their game and show what they are made of!
I will admit I am slightly biased by the fact that I know these guys, but that also means I know that they have been fighting for this with blood, sweat and tears and are not willing to accept faillure as an option!
They have made one hell of a kickstarter campaign, and I would be happy to support with all I got, Unfortunately I am a poor student so I am asking for your help!
Help by sharing, pledging and whatever you can think of to help out!
Go to their Kickstarter campaign and help them out!
Also A cool little Thing, You can try out their small game demos on their Official site
For the love of the game!
Jeff
I want to promote a game I really believe deserves a lot of attention, especially now!
Interstellar Marines By zeropoint software Is a immersive sci-fi FPS game and it has been in development for a long time, though they have been through some financial problems lately they have made a very ambitious goal to gather 600.000$ get back their core team, and finally be able to ship their game and show what they are made of!
I will admit I am slightly biased by the fact that I know these guys, but that also means I know that they have been fighting for this with blood, sweat and tears and are not willing to accept faillure as an option!
They have made one hell of a kickstarter campaign, and I would be happy to support with all I got, Unfortunately I am a poor student so I am asking for your help!
Help by sharing, pledging and whatever you can think of to help out!
Go to their Kickstarter campaign and help them out!
Also A cool little Thing, You can try out their small game demos on their Official site
For the love of the game!
Jeff
Thursday, October 25, 2012
Necromancer: Idun
Hey everyone.
Wanted to show some progress on one of my newest projects.
It is a female character named Idun, she is named that way after the girl from norse mythology who carries apples of youth for the ases ( dominant "specie" of gods :)).
the trick about this girl, is that she is a necromancer! she keeps stuff alive in different ways you gotta say.
This is part of the creature creation for production program that runs at phoenix atelier with cesar dacol jr. as teacher.
And I gotta say, that guy is a truly amazing teacher, if you get the chance to get him to tutor you, I would say go for it, it is a great experience.
First off I went through different design Ideas. But I ended up with this quite skinny yet powerful woman.
First off I get my orthographics done, this really helps a lot especially after the newer versions of zbrush has implemented an easy way to use imageplanes when you sculpt.
Next comes Zspheres, this is really simple to be honest. just a basic skeleton and from there I pull out the silhoutte of my character using mainly move, inflat and smooth. This is an easy task when you have your imageplanes to back you up! :)
Lastly I just started some sculpting. Consulting my teacher he felt I should get my foundation down before starting to place the female parts of the chest area.
Still keeping the subdivision very low, only at the 3rd one at this point.
we will see where this takes me from now on. It is kind of a different approach, but It is work nicely for me I feel.
Wanted to show some progress on one of my newest projects.
It is a female character named Idun, she is named that way after the girl from norse mythology who carries apples of youth for the ases ( dominant "specie" of gods :)).
the trick about this girl, is that she is a necromancer! she keeps stuff alive in different ways you gotta say.
This is part of the creature creation for production program that runs at phoenix atelier with cesar dacol jr. as teacher.
And I gotta say, that guy is a truly amazing teacher, if you get the chance to get him to tutor you, I would say go for it, it is a great experience.
First off I went through different design Ideas. But I ended up with this quite skinny yet powerful woman.
First off I get my orthographics done, this really helps a lot especially after the newer versions of zbrush has implemented an easy way to use imageplanes when you sculpt.
Next comes Zspheres, this is really simple to be honest. just a basic skeleton and from there I pull out the silhoutte of my character using mainly move, inflat and smooth. This is an easy task when you have your imageplanes to back you up! :)
Lastly I just started some sculpting. Consulting my teacher he felt I should get my foundation down before starting to place the female parts of the chest area.
Still keeping the subdivision very low, only at the 3rd one at this point.
we will see where this takes me from now on. It is kind of a different approach, but It is work nicely for me I feel.
Tuesday, October 23, 2012
Sculpting with a mouse!
So today I was sitting in class next to a guy who is sculpting for a project he is on working on himself.
And I just wanted to sculpt so bad! watching him as he go, But I had no wacom tablet.
So I just for fun, started up zbrush.
And all I did really was to play around with the dynamesh sphere. but at some point I was like, fuck it! Even though I promised myself to never use a mouse for zbrush I went for it!.
It was very different, and quite difficult aswell, But after a bit more than an hour I think I got a satisfying result :).
I actually feel quite surprised that I could make something that actually looked quite cool with just a mouse.
But you can see it here and judge it yourself :)
And I just wanted to sculpt so bad! watching him as he go, But I had no wacom tablet.
So I just for fun, started up zbrush.
And all I did really was to play around with the dynamesh sphere. but at some point I was like, fuck it! Even though I promised myself to never use a mouse for zbrush I went for it!.
It was very different, and quite difficult aswell, But after a bit more than an hour I think I got a satisfying result :).
I actually feel quite surprised that I could make something that actually looked quite cool with just a mouse.
But you can see it here and judge it yourself :)
Thursday, October 18, 2012
Motion capture character.
So at school we recently started a little project to learn motion capture, which is awesome!
And I gotta say, I was in that suit watching myself live on a screen, being troll that I made myself.
That feeling was great! and we had so much fun doing it, only bad part about being the guy in the suit gotta be the heat, cause those suit are so tight and no air goes through, so even doing a walk cycle you are gonna sweat like you are doing you workouts at the gym! :)
We have to take this motion capture information and clean it up and use it in a game with certain criteria.
We will deliver the finished game Wednesday so deadline is closing in on us here!
Our game is gonna be about a troll waking up from his hibernation, and quickly realising his cave is falling apart, and he gotta get out quick!
as of now I am just sitting betweem motion builder and maya and cleaning the motion capture data and making it ready for the game. I gotta say motion capture is not too ideal for cycles without a treadmill, but we do this for exercise so I guess it is okay!
Not too long ago I did our main character and I will show it to you here!
When the game is done I am gonna post some pictures of how it looks ingame, and you might be lucky enough to see a picture of me suited up in a mocap suit! ;)
Here is the troll
And I gotta say, I was in that suit watching myself live on a screen, being troll that I made myself.
That feeling was great! and we had so much fun doing it, only bad part about being the guy in the suit gotta be the heat, cause those suit are so tight and no air goes through, so even doing a walk cycle you are gonna sweat like you are doing you workouts at the gym! :)
We have to take this motion capture information and clean it up and use it in a game with certain criteria.
We will deliver the finished game Wednesday so deadline is closing in on us here!
Our game is gonna be about a troll waking up from his hibernation, and quickly realising his cave is falling apart, and he gotta get out quick!
as of now I am just sitting betweem motion builder and maya and cleaning the motion capture data and making it ready for the game. I gotta say motion capture is not too ideal for cycles without a treadmill, but we do this for exercise so I guess it is okay!
Not too long ago I did our main character and I will show it to you here!
When the game is done I am gonna post some pictures of how it looks ingame, and you might be lucky enough to see a picture of me suited up in a mocap suit! ;)
Here is the troll
Monday, October 8, 2012
a few sculpts
The troll was meant as a mockup or quick concept for a mocap project I am working on at school right now :)
rest just practicing!
Friday, September 28, 2012
character concept
So I took the last speedsculpt a little further!
I think it turned out pretty good considering the rush I have been on since I am on my way out the door.
But gotta love photoshop for making it so easy to do this!
let me know what you think.
I think it turned out pretty good considering the rush I have been on since I am on my way out the door.
But gotta love photoshop for making it so easy to do this!
let me know what you think.
Monday, September 17, 2012
Friday, August 24, 2012
Retopo and texture change
pretty satisfied with it, even though I feel the texture is maybe lacking a bit.
And maybe my next thing is gonna be something more detailed.
Saturday, August 18, 2012
Update
Really starting to get excited about a lot of stuff lately, and I feel like sharing it for those who care :).
We are starting to get to the end of the production on the cinematic trailer we are doing for the game forced by BetaDwarf.
And in my humble opinion, it looks pretty damned sweet for a production done by 6 students working after hours.
Definately look forward to see this guys.
And if you are into indie games (they are a ton of fun usually) be sure to check out their website to learn more about it.
http://betadwarf.com/
Also I will be enrolling on the cgtalk course called Rapid Character Development for Online Games, where I will be taught by John Deriggi, and I am super excited!
You can check him out here http://www.johnderiggi.com if you want.
I hope (and expect) this course to benefit me a lot as I am starting on my next semester of school in just 1 week.
The course focuses on getting a character modeled and textured for the game engine unity, which luckily is the same engine we are gonna use to make 2 games on my next semester of school.
Always nice to be prepared so you can push your part of the pipeline even further!
I am still not sure quite how things are gonna work out, and what kind of games we are gonna do, but no matter what, I think it is gonna be a blast!
I also just managed to stretch my economy just enough to be able to enroll on the creature design course taught by Cesar Dacol Jr. which is an absolutely awesome teacher, and I was lucky enough that the course by John D. ends just before Cesars.
Here we should learn to "demystify" the whole design process so to speak, and go through all the aspects of it, something my former teacher Bryan Wynia pointed out to me I could use well.
If you yourself are interested in looking into the courses cesar just opened a new online school called phoenix atelier (http://www.phoenixatelier.com/) where you can enroll.
Plus I got a "small" job that can give me my first real experience in the industry, still not gonna talk a lot about it, as I am not all certain about all the details, but Just so you can see that: I got A LOT of stuff going on.
So that was all for now, hope you enjoyed the little peak into what I have going on.
Stay on top!
Jeff
Tuesday, August 7, 2012
Wednesday, August 1, 2012
speedsculpt #010
2 days where I didn't get a speedsculpt done.
That is what happens when you go to see your parents I guess :).
But here it is, another quickie. quite fun, blobby kind of guy .
And as usual I made a video of my process
Blobby thing from Jeff Hansen on Vimeo.
That is what happens when you go to see your parents I guess :).
But here it is, another quickie. quite fun, blobby kind of guy .
And as usual I made a video of my process
Blobby thing from Jeff Hansen on Vimeo.
Sunday, July 29, 2012
speedsculpt #009
Newest one from today done.
This time I tried using the clay tubes mostly for a change, I like how it makes a lot of happy accidents.
Though I gotta admit, I do like the clay buildup a bit more, it seems to give me better results.
But here goes.
Hope you enjoy.
I am not all to happy about how the top of his head ended up looking looking like. It just seems a bit off to me.
You can see a video of the making here:
alien / space speedsculpt from Jeff Hansen on Vimeo.
Jeff
This time I tried using the clay tubes mostly for a change, I like how it makes a lot of happy accidents.
Though I gotta admit, I do like the clay buildup a bit more, it seems to give me better results.
But here goes.
Hope you enjoy.
I am not all to happy about how the top of his head ended up looking looking like. It just seems a bit off to me.
You can see a video of the making here:
alien / space speedsculpt from Jeff Hansen on Vimeo.
Jeff
Saturday, July 28, 2012
Speedsculpt #008
So today My girlfriend challenged me to do a cute speedsculpt for once.
And I was like, Bring it girl!
So actually, this was harder than I first thought. And 2 times I started completely over with a new concept because it either didn't work or was creepy-ish. :O
But I ended up with a fairly satisfying result, so I guess it was good to get out of my comfort zone and try something new :).
You can see it here with a fast color layout:
and without obviously
You can see A video here:
Turtle speedsculpt from Jeff Hansen on Vimeo.
Cheers!
And I was like, Bring it girl!
So actually, this was harder than I first thought. And 2 times I started completely over with a new concept because it either didn't work or was creepy-ish. :O
But I ended up with a fairly satisfying result, so I guess it was good to get out of my comfort zone and try something new :).
You can see it here with a fast color layout:
and without obviously
You can see A video here:
Turtle speedsculpt from Jeff Hansen on Vimeo.
Cheers!
Friday, July 27, 2012
Speedsculpt #007
I made two slightly different versions, could quite decide what I liked the most.
this one was quite fun, though those leaves just wouldn't look right, I better look into how to the very thin stuff sometime.
besides that, very fun sculpt to do actually :).
I made a video for this aswell you can watch it here:
Plant Monster speedsculpt from Jeff Hansen on Vimeo.
Wednesday, July 25, 2012
speedsculpt #006
This guy was done very quick, around 40min. or so I think.
I tried to keep it quick and rough.
And in the end I only had 120k polygons, So mission accomplishe.
Also another reason for keeping it quick is that I got another project we need to finish up so I will start on that now and get a lot done hopefully :) ..
If you want to watch this guy get done I made a timelapse you can watch.
And this time zbrush didn't bug out on me :)
Monstrous speedsculpt from Jeff Hansen on Vimeo.
I tried to keep it quick and rough.
And in the end I only had 120k polygons, So mission accomplishe.
Also another reason for keeping it quick is that I got another project we need to finish up so I will start on that now and get a lot done hopefully :) ..
If you want to watch this guy get done I made a timelapse you can watch.
And this time zbrush didn't bug out on me :)
Monstrous speedsculpt from Jeff Hansen on Vimeo.
Tuesday, July 24, 2012
Little Demon
I did this little guy today, He took about 2-2½ hours to do . So still, pretty quick, even though he ain't really that detailed :).
Again I made a timelapse video showing me going at it.
Unfortunately, something weird seems to happen to zbrush in the end, where my model just stays in place while my cursor keeps going on all over the place, Never tried it before. But I got a good idea of what went wrong.
But anyway, I just replaced the lost footage with a few turns of the finished model.
This guy is made from a concept I saw on creaturebox, recently rediscovered their site, and they still do the same just ridiculously great and fun monster and creature drawings.
You should check it out if you run out of inspiration someday!
You can see the video from Vimeo here:
Little demon speedsculpt from Jeff Hansen on Vimeo.
I do recommend you press on the vimeo sign though so you can see it in HD :)
Cheers
Again I made a timelapse video showing me going at it.
Unfortunately, something weird seems to happen to zbrush in the end, where my model just stays in place while my cursor keeps going on all over the place, Never tried it before. But I got a good idea of what went wrong.
But anyway, I just replaced the lost footage with a few turns of the finished model.
This guy is made from a concept I saw on creaturebox, recently rediscovered their site, and they still do the same just ridiculously great and fun monster and creature drawings.
You should check it out if you run out of inspiration someday!
The color is done quick, and is just to have something there to show this model really.
I still think it looks okay though :)..
You can see the video from Vimeo here:
Little demon speedsculpt from Jeff Hansen on Vimeo.
I do recommend you press on the vimeo sign though so you can see it in HD :)
Cheers
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