Showing posts with label sculpting. Show all posts
Showing posts with label sculpting. Show all posts

Monday, November 5, 2012

Undone Models

Hey guys!

So we started working on our graduation game for dadiu.
Our temporary title is Undone, as it is about a guy who has to redo some of his former choices so he can die in peace.

Cool enough concept, buuut the not really my kind of thing to be honest :).
We do have some really cool mechanics though, and I think that the game will be fun!

But I really just wanted to show off the 2 models I have done this week :)

First one is the main character, Eric :)

And the second one is his wife which will be yelling at him in the beginning, While eric is done and is being rigged, I still need to do retopology on the woman. and afterwards, I am gonna cut her up in parts and use some of those for level parts, (muhahaha).
 




Thursday, October 25, 2012

Necromancer: Idun

Hey everyone.
Wanted to show some progress on one of my newest projects.
It is a female character named Idun, she is named that way after the girl from norse mythology who carries apples of youth for the ases ( dominant "specie" of gods :)).
the trick about this girl, is that she is a necromancer! she keeps stuff alive in different ways you gotta say.

This is part of the creature creation for production program that runs at phoenix atelier with cesar dacol jr. as teacher.
And I gotta say, that guy is a truly amazing teacher, if you get the chance to get him to tutor you, I would say go for it, it is a great experience.

First off I went through different design Ideas. But I ended up with this quite skinny yet powerful woman.


First off I get my orthographics done, this really helps a lot especially after the newer versions of zbrush has implemented an easy way to use imageplanes when you sculpt.




Next comes Zspheres, this is really simple to be honest. just a basic skeleton and from there I pull out the silhoutte of my character using mainly move, inflat and smooth. This is an easy task when you have your imageplanes to back you up! :)

Lastly I just started some sculpting. Consulting my teacher he felt I should get my foundation down before starting to place the female parts of the chest area.
Still keeping the subdivision very low, only at the 3rd one at this point.
we will see where this takes me from now on. It is kind of a different approach, but It is work nicely for me I feel.


Tuesday, October 23, 2012

Sculpting with a mouse!

So today I was sitting in class next to a guy who is sculpting for a project he is on working on himself.
And I just wanted to sculpt so bad! watching him as he go, But I had no wacom tablet.
So I just for fun, started up zbrush.
And all I did really was to play around with the dynamesh sphere. but at some point I was like, fuck it! Even though I promised myself to never use a mouse for zbrush I went for it!.
It was very different, and quite difficult aswell, But after a bit more than an hour I think I got a satisfying result :).
I actually feel quite surprised that I could make something that actually looked quite cool with just a mouse.
But you can see it here and judge it yourself :)


Thursday, October 18, 2012

Motion capture character.

So at school we recently started a little project to learn motion capture, which is awesome!
And I gotta say, I was in that suit watching myself live on a screen, being troll that I made myself.
That feeling was great! and we had so much fun doing it, only bad part about being the guy in the suit gotta be the heat, cause those suit are so tight and no air goes through, so even doing a walk cycle you are gonna sweat like you are doing  you workouts at the gym! :)

We have to take this motion capture information and clean it up and use it in a game with certain criteria.
We will deliver the finished game Wednesday so deadline is closing in on us here!
Our game is gonna be about a troll waking up from his hibernation, and quickly realising his cave is falling apart, and he gotta get out quick!

as of now I am just sitting betweem motion builder and maya and cleaning the motion capture data and making it ready for the game. I gotta say motion capture is not too ideal for cycles without a treadmill, but we do this for exercise so I guess it is okay!

Not too long ago I did our main character and I will show it to you here!
When the game is done I am gonna post some pictures of how it looks ingame, and you might be lucky enough to see a picture of me suited up in a mocap suit! ;)

Here is the troll


Friday, September 28, 2012

character concept

So I took the last speedsculpt a little further!
I think it turned out pretty good considering the rush I have been on since I am on my way out the door.
But gotta love photoshop for making it so easy to do this!
let me know what you think.


Wednesday, July 25, 2012

speedsculpt #006

This guy was done very quick, around 40min. or so I think.
I tried to keep it quick and rough.
And in the end I only had 120k polygons, So mission accomplishe.
Also another reason for keeping it quick is that I got another project we need to finish up so I will start on that now and get a lot done hopefully :) ..

If you want to watch this guy get done I made a timelapse you can watch.
And this time zbrush didn't bug out on me :)


Monstrous speedsculpt from Jeff Hansen on Vimeo.

Tuesday, July 24, 2012

Little Demon

I did this little guy today, He took about 2-2½ hours to do . So still, pretty quick, even though he ain't really that detailed :).
Again I made a timelapse video showing me going at it.
Unfortunately, something weird seems to happen to zbrush in the end, where my model just stays in place while my cursor keeps going on all over the place, Never tried it before. But I got a good idea of what went wrong.
But anyway, I just replaced the lost footage with a few turns of the finished model.
This guy is made from a concept I saw on creaturebox, recently rediscovered their site, and they still do the same just ridiculously great and fun monster and creature drawings.
You should check it out if you run out of inspiration someday!

 The color is done quick, and is just to have something there to show this model really.
I still think it looks okay though :)..

You can see the video from Vimeo here:
Little demon speedsculpt from Jeff Hansen on Vimeo.


I do recommend you press on the vimeo sign though so you can see it in HD :)

Cheers

Monday, July 23, 2012

Speedsculpt #005

Did this little dude today, and for the first time, I recorded myself sculpting.
It was a quite fun experience after watching thousand of videos with others sculpting, to now see how it looks when I go at it :).

The video can be seen here

Speedsculpt monkey like doodle from Jeff Hansen on Vimeo.

Saturday, July 21, 2012

Thursday, July 19, 2012

New showreel

Hey everyone.
Today was the day my class had to hand in our Showreel for this semester.
Gotta be honest, I have been looking forward to this day, it has been a long and tiresome semester.
But I am really looking forward to the next one.
Next semester we will be working with students from several different schools on DADIU (Danish academy for digital interactive entertainment) and put together 2 games, first one in two weeks as sort of a test game, to try out how the teams work together and feel what is possible.
And the second we will have 6 weeks to complete,  that's quite some time and think we can get far with that, so really looking forward.

But on to my 3rd Showreel as a Student at Truemax



I think you have to go to Vimeo to watch it in HD if you want it :)

Cheers

Thursday, April 26, 2012

quickie ;)

Just messing around zbrush for half an hour or so.
I'm really trying to get a new working philosophy.
Where I just try and spend alot of time on basics, and so to speak do my work for the trash can, to really try and get the juices flowing instead of always having that fear of not performing in the back of the head.
I hope this will get me even more exited about this than I have ever been before but let's see where it takes me.
But for now, you guys will be the trash can most of the time :) .

Monday, April 23, 2012

Saturday, March 10, 2012

Sea man Maquette

I have been attending a cg workshop in concepting and maquetting in zbrush.
I had bryan wyrnia as teacher. He has a really nice way of looking at things, very traditional.

Having only little former experience with zbrush, I thought this was a good way of getting into things really fast.
And sure enough, pretty fast I got comfortable with his method, and I am definitely doing more of this stuff!

Our goal was to create our version of the creature described in lovecrafts story of the shadow over innsmouth.
He forced us to only use real life reference and no inspirational pictures (drawn ones / already interpret ones).
This was actually a really nice way of starting the creative part of creating this sea creature, where you could just look at all these fish and toads and try and kind of mix them together and really make your piece believable.

You can see my result here, where it it composited and all done.


I did alot of colour tweaking aswell as adding stuff like saliva in photoshop.

Hope you enjoy the piece!

Tuesday, February 14, 2012